Struct AudityVoiceConfig
A voice-player def’s pool requirements, returned from DarkEffekt.Audity.AudityNodeDef.VoiceConfig. A node opts into the voice pool by also returning true from DarkEffekt.Audity.AudityNodeDef.IsVoicePlayer.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”public readonly struct AudityVoiceConfigFields
Section titled “Fields”MaxVoices
Section titled “MaxVoices”Maximum simultaneous voices (clamped to the engine’s per-player pool size).
public readonly int MaxVoicesSteal policy when the pool is full.
public readonly AudityVoiceSteal Steal