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Struct AudityVoiceConfig

A voice-player def’s pool requirements, returned from DarkEffekt.Audity.AudityNodeDef.VoiceConfig. A node opts into the voice pool by also returning true from DarkEffekt.Audity.AudityNodeDef.IsVoicePlayer.

Declaration
public readonly struct AudityVoiceConfig

Maximum simultaneous voices (clamped to the engine’s per-player pool size).

Declaration
public readonly int MaxVoices

Steal policy when the pool is full.

Declaration
public readonly AudityVoiceSteal Steal