Class AudityNodeAttribute
Marks an DarkEffekt.Audity.AudityNodeDef class as registrable (see
DarkEffekt.Audity.AudityNodeRegistry - package defs self-register; third-party defs
register through an explicit Register<TDef>() /
RegisterAssembly(...) call). Every def - built-in or third-party -
receives a registry-assigned DarkEffekt.Audity.AudityNodeKindId at registration;
there is no privileged built-in path. Deriving from
UnityEngine.Scripting.PreserveAttribute keeps the def class alive
under IL2CPP managed code stripping.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]public sealed class AudityNodeAttribute : PreserveAttributeInheritance: System.Object -> System.Attribute -> UnityEngine.Scripting.PreserveAttribute