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Class AudityParameterNameAttribute

Marks a string field as an Audity parameter name. Scene components reference parameters by name - the runtime identity is the name hash (DarkEffekt.Audity.AudityParameterId.FromName(string)) - and the inspector offers the names defined across the project’s Sound Graphs.

Declaration
public sealed class AudityParameterNameAttribute : PropertyAttribute

Inheritance: System.Object -> System.Attribute -> UnityEngine.PropertyAttribute