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Class AudityTrack

A timeline track bound to an DarkEffekt.Audity.AuditySource. Its clips play the source for the clip’s span (ease-in/ease-out handles become the fade-in and fade-out), and DarkEffekt.Audity.Timeline.AudityTriggerMarkers on the track fire on the bound source. Forward-only: clips start sound at the playhead like any event-driven content; scrubbing does not audition.

Declaration
[TrackColor(0.86, 0.45, 0.13)]
[TrackBindingType(typeof(AuditySource))]
[TrackClipType(typeof(AudityPlayClip))]
public class AudityTrack : TrackAsset

Inheritance: System.Object -> UnityEngine.Object -> UnityEngine.ScriptableObject -> UnityEngine.Playables.PlayableAsset -> UnityEngine.Timeline.TrackAsset

CreateTrackMixer(PlayableGraph, GameObject, int)

Section titled “CreateTrackMixer(PlayableGraph, GameObject, int)”
Declaration
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)

UnityEngine.Playables.Playable

Type Name
UnityEngine.Playables.PlayableGraph graph
UnityEngine.GameObject go
System.Int32 inputCount