Class AudityTrack
A timeline track bound to an DarkEffekt.Audity.AuditySource. Its clips play the source for the clip’s span (ease-in/ease-out handles become the fade-in and fade-out), and DarkEffekt.Audity.Timeline.AudityTriggerMarkers on the track fire on the bound source. Forward-only: clips start sound at the playhead like any event-driven content; scrubbing does not audition.
Assembly: DarkEffekt.Audity.Timeline
Section titled “Assembly: DarkEffekt.Audity.Timeline”[TrackColor(0.86, 0.45, 0.13)][TrackBindingType(typeof(AuditySource))][TrackClipType(typeof(AudityPlayClip))]public class AudityTrack : TrackAssetInheritance: System.Object -> UnityEngine.Object -> UnityEngine.ScriptableObject -> UnityEngine.Playables.PlayableAsset -> UnityEngine.Timeline.TrackAsset
Methods
Section titled “Methods”CreateTrackMixer(PlayableGraph, GameObject, int)
Section titled “CreateTrackMixer(PlayableGraph, GameObject, int)”public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)Returns
Section titled “Returns”UnityEngine.Playables.Playable
Parameters
Section titled “Parameters”| Type | Name |
|---|---|
UnityEngine.Playables.PlayableGraph |
graph |
UnityEngine.GameObject |
go |
System.Int32 |
inputCount |