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Enum AudityBatchOverflow

What happens to a play request that would exceed the group’s cap.

Declaration
public enum AudityBatchOverflow : byte

Stop the individual members and play DarkEffekt.Audity.AudityBatchGroup.compositeGraph once at their centroid (e.g. >4 glass shards become one window break).

Declaration
[InspectorName("Play Composite")]
PlayComposite = 0

The new play is dropped; playing members are untouched.

Declaration
[InspectorName("Reject New")]
RejectNew = 1

The longest-playing member is faded out to make room.

Declaration
[InspectorName("Steal Oldest")]
StealOldest = 2

The member farthest from the listener (≈ quietest) is faded out to make room.

Declaration
[InspectorName("Steal Farthest")]
StealFarthest = 3