Enum AudityBatchOverflow
What happens to a play request that would exceed the group’s cap.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”public enum AudityBatchOverflow : byteFields
Section titled “Fields”PlayComposite
Section titled “PlayComposite”Stop the individual members and play DarkEffekt.Audity.AudityBatchGroup.compositeGraph once at their centroid (e.g. >4 glass shards become one window break).
[InspectorName("Play Composite")]PlayComposite = 0RejectNew
Section titled “RejectNew”The new play is dropped; playing members are untouched.
[InspectorName("Reject New")]RejectNew = 1StealOldest
Section titled “StealOldest”The longest-playing member is faded out to make room.
[InspectorName("Steal Oldest")]StealOldest = 2StealFarthest
Section titled “StealFarthest”The member farthest from the listener (≈ quietest) is faded out to make room.
[InspectorName("Steal Farthest")]StealFarthest = 3