Class AudityTransportTrack
A timeline track (no binding) whose clips publish an Audity transport anchored to the timeline: beat 0 of the grid is the clip’s start, so timeline bars and transport bars agree by construction. Quantized triggers - markers on this timeline or plain game-code Trigger calls - then land where the timeline’s bar lines say. Set the director’s Update Method to DSP Clock for the tightest agreement.
Assembly: DarkEffekt.Audity.Timeline
Section titled “Assembly: DarkEffekt.Audity.Timeline”[TrackColor(0.29, 0.56, 0.85)][TrackClipType(typeof(AudityTransportClip))]public class AudityTransportTrack : TrackAssetInheritance: System.Object -> UnityEngine.Object -> UnityEngine.ScriptableObject -> UnityEngine.Playables.PlayableAsset -> UnityEngine.Timeline.TrackAsset