Class AudityPlayClip
A clip on an DarkEffekt.Audity.Timeline.AudityTrack: Play the bound source at clip start, Stop at clip end. The clip’s ease-in/ease-out handles become the fade-in and fade-out. The serialized template fields (the parameter lanes) are animatable per clip in the Timeline window - key them in the clip’s Curves lane and the curves save inside the timeline as ordinary AnimationClip data.
Assembly: DarkEffekt.Audity.Timeline
Section titled “Assembly: DarkEffekt.Audity.Timeline”public class AudityPlayClip : PlayableAssetInheritance: System.Object -> UnityEngine.Object -> UnityEngine.ScriptableObject -> UnityEngine.Playables.PlayableAsset
Properties
Section titled “Properties”clipCaps
Section titled “clipCaps”public ClipCaps clipCaps { get; }Fields
Section titled “Fields”template
Section titled “template”public AudityPlayBehaviour templateMethods
Section titled “Methods”CreatePlayable(PlayableGraph, GameObject)
Section titled “CreatePlayable(PlayableGraph, GameObject)”Implement this method to have your asset inject playables into the given graph.
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)Returns
Section titled “Returns”UnityEngine.Playables.Playable: The playable injected into the graph, or the root playable if multiple playables are injected.
Parameters
Section titled “Parameters”| Type | Name | Description |
|---|---|---|
UnityEngine.Playables.PlayableGraph |
graph | The graph to inject playables into. |
UnityEngine.GameObject |
owner | The game object which initiated the build. |