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Class AudityPlayClip

A clip on an DarkEffekt.Audity.Timeline.AudityTrack: Play the bound source at clip start, Stop at clip end. The clip’s ease-in/ease-out handles become the fade-in and fade-out. The serialized template fields (the parameter lanes) are animatable per clip in the Timeline window - key them in the clip’s Curves lane and the curves save inside the timeline as ordinary AnimationClip data.

Declaration
public class AudityPlayClip : PlayableAsset

Inheritance: System.Object -> UnityEngine.Object -> UnityEngine.ScriptableObject -> UnityEngine.Playables.PlayableAsset

Declaration
public ClipCaps clipCaps { get; }
Declaration
public AudityPlayBehaviour template

Implement this method to have your asset inject playables into the given graph.

Declaration
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)

UnityEngine.Playables.Playable: The playable injected into the graph, or the root playable if multiple playables are injected.

Type Name Description
UnityEngine.Playables.PlayableGraph graph The graph to inject playables into.
UnityEngine.GameObject owner The game object which initiated the build.