Struct AudityMsgStartQuantize
Hold the instance’s start (silence, clock not advancing) until the next boundary of its effective transport, then begin exactly there (On Play fires at the boundary sample). Send immediately after Play(), before the first block renders
- the FadeIn contract. No active transport → starts immediately.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”public struct AudityMsgStartQuantizeFields
Section titled “Fields”quantize
Section titled “quantize”public AudityQuantize quantize