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Struct AudityMsgSpatial

Control → realtime: listener and emitter world poses for this instance, pushed once per frame by DarkEffekt.Audity.AuditySource while a graph containing a Listener Info node is playing (~one block stale by nature). Values hold between messages; Listener Info outputs 0/zero until the first push arrives. Orientation (listener forward/up, world space) feeds the Azimuth/Elevation outputs; velocities (world units per second) feed Relative Speed → Doppler.

Declaration
public struct AudityMsgSpatial
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public float listenerX
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public float listenerY
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public float listenerZ
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public float emitterX
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public float emitterY
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public float emitterZ
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public float listenerFwdX
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public float listenerFwdY
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public float listenerFwdZ
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public float listenerUpX
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public float listenerUpY
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public float listenerUpZ
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public float listenerVelX
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public float listenerVelY
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public float listenerVelZ
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public float emitterVelX
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public float emitterVelY
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public float emitterVelZ