Struct AudityMsgSpatial
Control → realtime: listener and emitter world poses for this instance, pushed once per frame by DarkEffekt.Audity.AuditySource while a graph containing a Listener Info node is playing (~one block stale by nature). Values hold between messages; Listener Info outputs 0/zero until the first push arrives. Orientation (listener forward/up, world space) feeds the Azimuth/Elevation outputs; velocities (world units per second) feed Relative Speed → Doppler.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”public struct AudityMsgSpatialFields
Section titled “Fields”listenerX
Section titled “listenerX”public float listenerXlistenerY
Section titled “listenerY”public float listenerYlistenerZ
Section titled “listenerZ”public float listenerZemitterX
Section titled “emitterX”public float emitterXemitterY
Section titled “emitterY”public float emitterYemitterZ
Section titled “emitterZ”public float emitterZlistenerFwdX
Section titled “listenerFwdX”public float listenerFwdXlistenerFwdY
Section titled “listenerFwdY”public float listenerFwdYlistenerFwdZ
Section titled “listenerFwdZ”public float listenerFwdZlistenerUpX
Section titled “listenerUpX”public float listenerUpXlistenerUpY
Section titled “listenerUpY”public float listenerUpYlistenerUpZ
Section titled “listenerUpZ”public float listenerUpZlistenerVelX
Section titled “listenerVelX”public float listenerVelXlistenerVelY
Section titled “listenerVelY”public float listenerVelYlistenerVelZ
Section titled “listenerVelZ”public float listenerVelZemitterVelX
Section titled “emitterVelX”public float emitterVelXemitterVelY
Section titled “emitterVelY”public float emitterVelYemitterVelZ
Section titled “emitterVelZ”public float emitterVelZ