Interface IAudityTriggerNotification
A Playables notification carrying an Audity trigger. DarkEffekt.Audity.AuditySource
receives these itself (it is an
UnityEngine.Playables.INotificationReceiver), so a timeline
marker reaches the track’s bound source with no extra receiver component.
Defined in the runtime assembly so the timeline-gated assembly can implement
it without a reverse reference.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”public interface IAudityTriggerNotificationProperties
Section titled “Properties”TriggerName
Section titled “TriggerName”Trigger member to fire. Empty fires every Trigger In (the anonymous trigger).
string TriggerName { get; }Quantize
Section titled “Quantize”Quantization applied when the trigger fires.
AudityQuantize Quantize { get; }