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Interface IAudityTriggerNotification

A Playables notification carrying an Audity trigger. DarkEffekt.Audity.AuditySource receives these itself (it is an UnityEngine.Playables.INotificationReceiver), so a timeline marker reaches the track’s bound source with no extra receiver component. Defined in the runtime assembly so the timeline-gated assembly can implement it without a reverse reference.

Declaration
public interface IAudityTriggerNotification

Trigger member to fire. Empty fires every Trigger In (the anonymous trigger).

Declaration
string TriggerName { get; }

Quantization applied when the trigger fires.

Declaration
AudityQuantize Quantize { get; }