Struct AudityStateRouteRow
One State Route row: a display name, the state’s exit grid, an optional per-state tempo (0 bpm = don’t change the grid on entry), and an optional group tag - rows sharing a tag form one territory, and entries/leaves that cross a group boundary fire the Arrive/Depart pins instead of Enter/Exit.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”[Serializable]public struct AudityStateRouteRowFields
Section titled “Fields”[Tooltip("Label for this state's ports (the wire value is the row index).")]public string name[Tooltip("When told to leave, this state cuts at its next grid boundary.")]public AudityQuantize exit[Tooltip("Tempo to drive while in this state (0 = leave the grid unchanged).")]public double bpmbeatsPerBar
Section titled “beatsPerBar”[Tooltip("Beats per bar for this state's tempo.")]public int beatsPerBar[Tooltip("Group tag; empty = this state is its own group. Crossing groups fires Arrive/Depart.")]public string group