Enum AuditySampleSelect
How a Wave Player with several samples picks one per Play trigger.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”public enum AuditySampleSelect : byteFields
Section titled “Fields”Random
Section titled “Random”Weighted random draw, avoiding the previous pick.
Random = 0Shuffle
Section titled “Shuffle”Weighted bag: every sample plays once before any repeats.
Shuffle = 1RoundRobin
Section titled “RoundRobin”Array order, wrapping.
[InspectorName("Round Robin")]RoundRobin = 2