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Enum AuditySampleSelect

How a Wave Player with several samples picks one per Play trigger.

Declaration
public enum AuditySampleSelect : byte

Weighted random draw, avoiding the previous pick.

Declaration
Random = 0

Weighted bag: every sample plays once before any repeats.

Declaration
Shuffle = 1

Array order, wrapping.

Declaration
[InspectorName("Round Robin")]
RoundRobin = 2