Struct AudityMsgFadeIn
Fade the instance’s initial onset in from silence over fadeSeconds. Only affects voices from the instance’s first trigger; must be sent before that trigger executes (immediately after Play()).
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”public struct AudityMsgFadeInFields
Section titled “Fields”fadeSeconds
Section titled “fadeSeconds”public float fadeSeconds