Class AudityGraph
Playable Sound Graph (root event): assign to DarkEffekt.Audity.AuditySource or
UnityEngine.AudioSource.generator. Create menu seeds On Play + Output
(onset is the On Play node, not a Play interface param).
For nestable modules without a required sink, use DarkEffekt.Audity.AuditySubgraph.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”[Icon("Packages/com.darkeffekt.audity/Editor/Icons/Assets/AudityGraph.png")]public sealed class AudityGraph : AudityGraphDocumentInheritance: System.Object -> UnityEngine.Object -> UnityEngine.ScriptableObject -> DarkEffekt.Audity.AudityPlayable -> DarkEffekt.Audity.AudityGraphDocument
Properties
Section titled “Properties”isRealtime
Section titled “isRealtime”Always false; Audity generators are not realtime-classified by SAP.
public bool isRealtime { get; }length
Section titled “length”Always null; Audity signals end-of-playback instead of a fixed length.
public DiscreteTime? length { get; }Methods
Section titled “Methods”CreateInstance(ControlContext, AudioFormat?, CreationParameters)
Section titled “CreateInstance(ControlContext, AudioFormat?, CreationParameters)”Compiles this graph and allocates the SAP generator that plays it.
public GeneratorInstance CreateInstance(ControlContext context, AudioFormat? nestedFormat, ProcessorInstance.CreationParameters creationParameters)Returns
Section titled “Returns”UnityEngine.Audio.GeneratorInstance
Parameters
Section titled “Parameters”| Type | Name |
|---|---|
UnityEngine.Audio.ControlContext |
context |
System.Nullable<UnityEngine.Audio.AudioFormat> |
nestedFormat |
UnityEngine.Audio.ProcessorInstance.CreationParameters |
creationParameters |