Class AuditySampleSetAsset
A shared, referenceable DarkEffekt.Audity.AuditySampleSet - the extract-to-asset form for content reused across graphs or held in game config (a WeaponConfig SO can reference one and bind it at runtime). Assets are optional: a Wave Player’s inline Set covers the simple case with no extra files.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”[CreateAssetMenu(fileName = "New Sample Set", menuName = "Audity/Sample Set", order = 3)][Icon("Packages/com.darkeffekt.audity/Editor/Icons/Assets/AuditySampleSetAsset.png")]public sealed class AuditySampleSetAsset : ScriptableObjectInheritance: System.Object -> UnityEngine.Object -> UnityEngine.ScriptableObject
Fields
Section titled “Fields”public AuditySampleSet set