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Class AuditySampleSetAsset

A shared, referenceable DarkEffekt.Audity.AuditySampleSet - the extract-to-asset form for content reused across graphs or held in game config (a WeaponConfig SO can reference one and bind it at runtime). Assets are optional: a Wave Player’s inline Set covers the simple case with no extra files.

Declaration
[CreateAssetMenu(fileName = "New Sample Set", menuName = "Audity/Sample Set", order = 3)]
[Icon("Packages/com.darkeffekt.audity/Editor/Icons/Assets/AuditySampleSetAsset.png")]
public sealed class AuditySampleSetAsset : ScriptableObject

Inheritance: System.Object -> UnityEngine.Object -> UnityEngine.ScriptableObject

Declaration
public AuditySampleSet set