Enum AudityVoiceMode
Wave Player retrigger behavior.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”public enum AudityVoiceMode : byteFields
Section titled “Fields”Each Play trigger spawns an overlapping voice; oldest steals with a declick fade.
Poly = 0A Play trigger cuts the previous voice (declick fade) and restarts.
Cut = 1