Struct AudityMsgBindSource
Repoint a runtime-rebindable source key (a Sample Set member) to a resident bank. DarkEffekt.Audity.AudityMsgBindSource.perPlay 0 latches the persistent per-source slot (holds until repointed, applies to future triggers); 1 arms a one-shot latch consumed by the next Play trigger on the player (per-call argument semantics - gun vs dialogue). bankId 0 clears back to the compile-baked default.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”public struct AudityMsgBindSourceFields
Section titled “Fields”public uint keybankId
Section titled “bankId”public int bankIdperPlay
Section titled “perPlay”public byte perPlay