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Struct AudityMsgBindSource

Repoint a runtime-rebindable source key (a Sample Set member) to a resident bank. DarkEffekt.Audity.AudityMsgBindSource.perPlay 0 latches the persistent per-source slot (holds until repointed, applies to future triggers); 1 arms a one-shot latch consumed by the next Play trigger on the player (per-call argument semantics - gun vs dialogue). bankId 0 clears back to the compile-baked default.

Declaration
public struct AudityMsgBindSource
Declaration
public uint key
Declaration
public int bankId
Declaration
public byte perPlay