Enum AudityVoiceSteal
How a voice-player reacts when DarkEffekt.Audity.AudityExecContext.SpawnVoice(DarkEffekt.Audity.AudityNodeDesc%40%2cSystem.Int32) is called
with no free slot left in its pool.
Assembly: DarkEffekt.Audity.Runtime
Section titled “Assembly: DarkEffekt.Audity.Runtime”public enum AudityVoiceSteal : byteFields
Section titled “Fields”Oldest
Section titled “Oldest”Reclaim the oldest playing voice (default - classic polyphony steal).
Oldest = 0Reject
Section titled “Reject”Refuse the new voice (SpawnVoice returns an invalid handle).
Reject = 1