Interface ISurfaceSlots
A surface program with regions for textures: a camera feed, a map, a portrait. The program only names and places them; the session’s owner binds a texture to each name.
Assembly: DarkEffekt.Terminal.Core
Section titled “Assembly: DarkEffekt.Terminal.Core”public interface ISurfaceSlotsMethods
Section titled “Methods”GetSlots(List<SurfaceSlot>)
Section titled “GetSlots(List<SurfaceSlot>)”Adds the slots visible this frame to the list.
void GetSlots(List<SurfaceSlot> into)Parameters
Section titled “Parameters”| Type | Name |
|---|---|
System.Collections.Generic.List<DarkEffekt.Terminal.SurfaceSlot> |
into |
SlotBound(string, bool)
Section titled “SlotBound(string, bool)”A texture was bound to a slot name, or removed from it.
void SlotBound(string name, bool bound)Parameters
Section titled “Parameters”| Type | Name |
|---|---|
System.String |
name |
System.Boolean |
bound |