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Interface ISurfaceSlots

A surface program with regions for textures: a camera feed, a map, a portrait. The program only names and places them; the session’s owner binds a texture to each name.

Declaration
public interface ISurfaceSlots

Adds the slots visible this frame to the list.

Declaration
void GetSlots(List<SurfaceSlot> into)
Type Name
System.Collections.Generic.List<DarkEffekt.Terminal.SurfaceSlot> into

A texture was bound to a slot name, or removed from it.

Declaration
void SlotBound(string name, bool bound)
Type Name
System.String name
System.Boolean bound