Class DisplayCondition
The state of the display itself, apart from the signal it receives and what it is doing with it: the damage to its panel. Save it, and give its impacts back to DarkEffekt.Terminal.Unity.TerminalScreenBase.Damage(DarkEffekt.Terminal.Unity.ScreenImpact) to restore the picture.
Assembly: DarkEffekt.Terminal
Section titled “Assembly: DarkEffekt.Terminal”[Serializable]public sealed class DisplayConditionProperties
Section titled “Properties”IsDamaged
Section titled “IsDamaged”True while the panel shows any damage.
public bool IsDamaged { get; }Fields
Section titled “Fields”impacts
Section titled “impacts”[Tooltip("Panel damage, oldest first. Damage adds to it during play, and Repair clears it.")]public List<ScreenImpact> impacts