Class TerminalRenderer.Overlay
A texture composited over a rectangle of cells. Setting a property redraws the grid; when the texture’s own pixels change, call SetDirty on the renderer.
Assembly: DarkEffekt.Terminal
Section titled “Assembly: DarkEffekt.Terminal”public sealed class TerminalRenderer.OverlayProperties
Section titled “Properties”Texture
Section titled “Texture”public Texture Texture { get; set; }CellRect
Section titled “CellRect”public RectInt CellRect { get; set; }public Color Tint { get; set; }Visible
Section titled “Visible”public bool Visible { get; set; }The texture’s pixels change every frame, as a camera’s do, so the cells under it redraw every frame.
public bool Live { get; set; }BehindText
Section titled “BehindText”Draw under the text of the cells it covers, so they can label it. Off draws over them.
public bool BehindText { get; set; }