Class ScreenShellCommands
Demo shell commands that drive screens’ run-time behaviors, for trying
them with no code, in two groups. screen is the screen as a prop:
power, vsync, damage, repair, and reset. signal is what it
receives: noise, scramble, vhs, digital, and glitch; the first four
play as cues over the signal for a time, or set it to stay.
Assembly: DarkEffekt.Terminal
Section titled “Assembly: DarkEffekt.Terminal”public static class ScreenShellCommandsFields
Section titled “Fields”ScreenGroup
Section titled “ScreenGroup”The group of the commands that act on the screen itself: screen.
public const string ScreenGroup = "screen"SignalGroup
Section titled “SignalGroup”The group of the commands that act on what the screen receives: signal.
public const string SignalGroup = "signal"NoiseSeconds
Section titled “NoiseSeconds”How long the noise and scramble commands last when given no time, in seconds.
public const float NoiseSeconds = 5Methods
Section titled “Methods”AddTo(DemoShell, params TerminalScreenBase[])
Section titled “AddTo(DemoShell, params TerminalScreenBase[])”Adds the commands to a shell. Each one acts on every screen given.
public static void AddTo(DemoShell shell, params TerminalScreenBase[] screens)Parameters
Section titled “Parameters”| Type | Name |
|---|---|
| DarkEffekt.Terminal.DemoShell | shell |
DarkEffekt.Terminal.Unity.TerminalScreenBase[] |
screens |