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Specifications and features

Formats VST3, AU (macOS), standalone
Platforms macOS (Apple silicon and Intel), Windows 64-bit
Voicing Monophonic, last-note priority; retrig or legato, held-note memory
Unison Up to 7 grind voices, fixed detune and spread
Glide 0 to 2000 ms, exponential; always or legato-only
Latency 72 samples at any sample rate, reported to the host
Output Stereo mix, plus Grind and Sub stems for a host’s multi-out
Presets Plain .grindsub files; factory folders and your own
Licensing Offline, name-stamped .license file; 14 days of use; no account, no activation server
  • One phase, two paths. A single phase accumulator drives both paths, so they never drift, and nothing stereo can reach the sub, so the fundamental stays mono at a known level.
  • Sub path: sine or triangle, an octave switch, a soft saturator, level to +12 dB, and a release offset so the sub can ring past the grind.
  • Grind oscillator: its own level, and a four-frame wavetable (saw, folded saw, square, triangle) with the fundamental removed from every frame, so the two paths mix without the low end shifting.
  • Filter: a keytracked nonlinear state-variable filter. Cutoff is set as an interval (-12 to +60 st) above the played note; keytrack runs 0 to 200%; drive feeds its nonlinearity; at the top of resonance it self-oscillates in tune with the note.
  • Shaper (per voice): Clip, Tanh, Sine Fold, Linear Fold, or Cubic; drive to 36 dB, a bias for even harmonics, and a dry/wet mix. It runs on each unison voice before they sum.
  • Grind bus: a cleanup notch on the note with a highpass under it (or a fixed highpass), a two-voice chorus with stereo detune, and a Haas widener with a blend control. None of it touches the sub.
  • Loudness tilt: per-path gain (-6 to +6 dB/oct) around a pivot note, so a riff plays level across the range without an EQ.
  • Transients: Knock and Drop drop the sub’s and the grind’s pitch at the front of a note; together they make a kick.
  • Master: output trim (-24 to +6 dB) and a switchable soft-clip ceiling.
  • Three sources (LFO, mod envelope, mod wheel) by four targets (WT position, cutoff, resonance, shaper drive): a fixed table of twelve depths. Nothing to patch, only amounts, and each target is clamped to its own knob’s range.
  • LFO: Note or Free trigger; free-running Hz or tempo-synced beat divisions; triangle, saw, square, or sine. A Free LFO locks to the song position, synced or in Hz, so a bounce matches playback exactly.
  • Envelope: a full ADSR, the pluck, that moves the cutoff by the same musical interval on every note.
  • Output sample peak in dB and momentary loudness in LUFS, broadcast-weighted.
  • A spectrum with markers at the played fundamental and the live filter cutoff.
  • A correlation meter split just above the note: the sub’s band should pin at +1.000.
  • A per-note loudness bar per recent note, for setting the tilts.
  • Monophonic with held-note memory; velocity depth 0 to 100%; pitch bend 0 to 24 st.
  • Reads notes, pitch bend, the mod wheel (CC1), the sustain pedal (CC64), and the reset and all-notes-off messages (CC120, CC121, CC123).
  • Offline renders are bit-identical: nothing in the signal path depends on wall-clock time or the host’s block size, so a bounce is the same every time.
  • The license is a name-stamped .license file, emailed to you (and included as pasteable text). Register by dropping the file on the window, pasting the text, or the dialog’s Load file… picker.
  • 14 days of use trial: the full version, no card, counting only the days you open the plugin.
  • No account, no activation server, no phone-home; it works offline indefinitely, on any machine you own.